Computer Sciences


Study on Virtual Reality-Rethinking Boundaries

Article Number: CHS895266 Volume 01 | Issue 01 | January - 2019 ISSN: UA
16th Sep, 2018
19th Oct, 2018
24th Dec, 2018
07th Jan, 2019

Authors

Krishna Kant Dwivedi

Abstract

Jaron Lanier coined the term ‘Virtual Reality’ (VR). The last eras have been marked by the remarkable growth in the digital field such as computers, a device used in almost every aspect of human activity. Graphical user interfaces based on the desktop image creates a virtual environment that simplifies human-machine communication by forming a palpable, concrete delusion for users. In this paper we have discussed the general perspective of submission of Virtual Reality has been discussed when incorporated in other field and also about the future that it holds for the mankind. Keywords: Virtual Reality, Graphics, Future perspective, 3D techniques.

Introduction

A computer generated three dimensional world that enables us to live a kind of parallel reality or virtual world. To create virtual environment isn’t easy and to create as accurate and perfect as it is in real. This needs to incorporate 3D sound, Artificial smell generation and also sense of touch (Forsberg and LaViola, 2000). The basis of virtual world involves the work on scientific visualization, cyberspace design, visual languages, and hypertext browsers. Virtualization is the process of drafting of an abstract data of a virtual area. Current role of the virtual reality interface can be defined in terms of how efficiently a set of data is evaluated.

References

Forsberg, Andrew S., and Joseph J. LaViola. “Immersive VR for Scientific Visualization: A Progress Report.” Semantic Scholar, www.semanticscholar.org

Gobbetti, Enrico, and Riccardo Scateni. “Virtual Reality: Past, Present, and Future - CRS4.” Http://Www.crs4.It, www.crs4.it

Mandal, Sharmistha. “Brief Introduction of Virtual Reality & Its Challenges.” International Journal of Scientific & Engineering Research, vol. 4, no. 4, ser. 2013, 4 Apr. 2013. 2013, www.ijser.org

SHERMAN, WILLIAM R. UNDERSTANDING VIRTUAL REALITY: Interface, Application, and Design. MORGAN KAUFMANN, 2017

Singh, Namrata, and Sarvpal Singh. “Virtual Reality: A Brief Survey.” 2017 International Conference on Information Communication and Embedded Systems (ICICES), 19 Oct. 2017, doi:10.1109/icices.2017.8070720.

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How to cite this article?

APA StyleDwivedi, K. (2019). Study on Virtual Reality-Rethinking Boundaries. Academic Journal of Computer Sciences, 1(1), 10-12.
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