Authors
Krishna Kant Dwivedi
Abstract
Jaron Lanier coined the term ‘Virtual Reality’ (VR). The last eras have been marked by the remarkable growth in the digital field such as computers, a device used in almost every aspect of human activity. Graphical user interfaces based on the desktop image creates a virtual environment that simplifies human-machine communication by forming a palpable, concrete delusion for users. In this paper we have discussed the general perspective of submission of Virtual Reality has been discussed when incorporated in other field and also about the future that it holds for the mankind. Keywords: Virtual Reality, Graphics, Future perspective, 3D techniques.
Introduction
A computer generated three dimensional world that enables us to live a kind of parallel reality or virtual world. To create virtual environment isn’t easy and to create as accurate and perfect as it is in real. This needs to incorporate 3D sound, Artificial smell generation and also sense of touch (Forsberg and LaViola, 2000). The basis of virtual world involves the work on scientific visualization, cyberspace design, visual languages, and hypertext browsers. Virtualization is the process of drafting of an abstract data of a virtual area. Current role of the virtual reality interface can be defined in terms of how efficiently a set of data is evaluated.
References
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How to cite this article?
APA Style | Dwivedi, K. (2019). Study on Virtual Reality-Rethinking Boundaries. Academic Journal of Computer Sciences, 1(1), 10-12. |
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